Showing posts with label religion. Show all posts
Showing posts with label religion. Show all posts

Tuesday, March 7, 2023

The Gods and Religions of Sundaland

                                                    AI Image generated by Midjourney*

The priests were dizzy and swaying from the plant brew that they had ingested an hour earlier. Now, standing in front of each other, with an obsidian dagger in each of their hands, they were ready to fight to the death. The loser would be the sacrifice that would appease the gods of the rain winds and bring honour on his family and clan. The winner would have to leave the city with his family until the motion of the stars across the sky had completed a full cycle. The circular arena of red stone seated a baying crowd of thousands. They chanted along to the rhythm of their rattles and drums slowly increasing the tempo and volume to a crescendo. Suddenly the high priest-king, from his balcony, dropped a jade encrusted sceptre into the sandy floor below. The combatants lunged at each other, as best they could.

In this post I'll share some tables for learning more about the gods and religions of Sundaland. Use 1d6 if you want to generate random combinations. Many religions will share similar attributes but these tables will help you identify those that are most prominent.

My preference is to have a mixture of these ideas present across the various cultures to give that weird Sword & Sorcery culture shock experience. Embrace the contradictions, it doesn't have to make sense to our 21st century ways of understanding.

Personally, I've never been particularly interested in elaborate religious systems and expansive pantheons of gods in my RPG settings. Similarly to how I think about magic, I believe that by describing this aspect of a setting in systematic detail you remove an element of mystery and wonder. It starts to look like a hierarchical bureaucracy (although some of you may find that fun).

I've written some thoughts on this before and referenced some interesting articles in a previous post which discuss the topic of how people in ancient times really engaged with their religion: Shout Out: Practical Polytheism.

When I use terms such as gods, spirits etc. you can substitute all kinds of things; ancestors, ghosts, demons, beings from other dimensions and realities or even aliens.


Gods, spirits and other supernatural beings are...

1. Social constructs and a figment of people's imagination that are used as part of religion to understand or explain the world and their experiences in it. None of it is real and some people or non-human beings know this.

2. Spirits residing within animate (animals, people) and inanimate objects (tools, weapons, artefacts) or locations of significance such as waterfalls, caves, rivers, strangely shaped rocks etc. They make reality do what it does. Without them water wouldn't be wet, sharp things wouldn't cut and tigers wouldn't hunt deer.

3. Supernatural powers behind natural forces such as typhoons, earthquakes, droughts, volcanoes, wildfires, mudslides and deluges. 

4. Elemental beings associated with fire, water, air, earth and spirit.

5. The supernatural powers behind abstract concepts such as war, peace, commerce, music, bountiful hunting and harvests etc.

6. Aliens or beings from other worlds, dimensions, realms, times or realities (Elder Beings: Truth of the Star Gods).


Gods, spirits and other supernatural beings look like...

1. Normal humans, indistinguishable from ourselves.

2. Humans but exceeding us with far greater physical, mental or spiritual attributes. Or humans with some notable difference. For example unusual skin, eye or hair colours (for example blue skin, red eyes and green hair) or different anatomy such as wings, gills or tails.

3. Animals of Southeast Asia. For inspiration about the animals of Southeast Asia look here: The Fauna and Megafauna of Sundaland and here: Ecology Asia. Examples includes crocodiles, tigers, elephants, monkeys, water-buffalo, banteng, vultures, hyena and various birds, reptiles and amphibians.

4. A combination of animal and human anatomy.

5. Combinations of physical attributes of insects, mammals reptiles, birds, amphibians and invertebrates (which range from from insects and worms to jellyfish and octopuses). 

6. Things that aren't found in our world, universe or reality; Unusual combinations of what we would describe as wings, tentacles, claws, beaks, exoskeletons, multiple eyes, heads and limbs. Or perhaps material or non-material manifestations that the human mind can't even conceive of.


Gods, spirits and other supernatural beings posses abilities such as...

1. Only being able to affect reality in ways that are plausibly explained by natural forces. Earthquakes, mudslides, wildfires, typhoons, volcano outbursts, migrating animals, disease, famine and warfare.

2. Incredible strength, speed, agility, intelligence, bravery, prowess and other recognisable human or animal attributes and skills.

3. The ability to affect the hearts and minds of humans and animals so that it seems as if it was their own natural motivation at work.

4. The ability to affect or warp time and reality, locally or globally, for individuals or masses.

5. Bend the laws of nature such as making water run up hill, creating flames as cold as ice and making heavy things so light they float in the air.

6. Being able to create technology so advanced it could be considered magic when compared to human engineering. The technology harnesses electricity, steam or nuclear power, magnets, acoustics or magical metals. See also: Orichalcum: The Magical Metals of Sundaland


Religion is for...

1. Giving cultures a shared sense of meaning. It makes communities stronger and more resilient but can be used by some to influence or control people's thoughts and behaviour for ulterior motives.

2. Appeasing the gods and spirits to protect people from their malevolent will and destructive power.

3. Learning about other worlds, realms, the present, the past, predetermined or possible futures.

4. Enhancing or developing individuals, either spiritually, mentally or physically.

5. Improving the material wellbeing of people such as by increasing rainfall, healing the sick, improving the results for hunting and fishing expeditions, delivering success in battle or helping to find resources.

6. Protecting the culture from rival groups, natural forces, animals, diseases, beasts and monsters or other gods and supernatural beings.


People can communicate with the gods or spirits by...

1. Taking hallucinogenic substances or entering a trance state through chanting, dancing, singing, meditating or other forms of mental and physical stress.

2. Through dreams, visions, voices in nature or in their head.

3. Contemplating or observing nature for omens such as the movement of birds, tides and weather patterns. Or through astrology by watching the movement of the sun, moon, stars, planets and comets.

4. Casting bones, shell or stones. Inspecting entrails, burning or otherwise destroying particular objects or substances, or speaking with idols and statues.

5. Creating sigils, glyphs and other patterns with coloured sand, paint, woven materials or carvings.

6. By interacting with magical tools or technology created for the culture or that was lost or left behind by the gods, aliens or other beings.


Rituals involve...

1. Solitary practice.

2. Communal experiences.

3. Being led and guided by particular individuals, groups or castes.

4. Travelling to, or ritualistically walking around religious sites.

5. Sacrifices of offerings of some kind; animals, resources, tools, artefacts, opportunities, social standing or anything else of value.

6. Conflict, debate, discussion, competition, combat, games, sports or races.


Everyday religious practice for the average person involves...

1. Praying, meditating, inducing trance states.

2. Chanting, singing, playing musical instruments, dancing or story-telling.

3. Making sacrifices or offerings.

4. Enduring physical, mental or spiritual trials or hardship.

5. Consulting religious figures for advice or asking them to do rituals on their behalf.

6. Observing strict rules that govern every day activities such as interactions between people, cooking food, crafting, hunting, fishing, tending gardens, trade, commerce and resource extraction.


The religions of other cultures are...

1. Simply untrue and safely ignored.

2. True but less powerful and less consequential than our own.

3. Equally true and powerful as our own but deserves no special respect or treatment.

4. Equally true and powerful, should be respected and have as valid a right to exist as our own.

5. Equally true but more powerful than our own. Should be feared and respected.

6. Whether true or untrue, dangerous and must be destroyed.


Two more relevant sets of tables (there are many more in the Content Overview section found in the side bar):

Random Sundaland Culture Generator

Cultural Flavour Tables

*Using AI images on this blog

How do my readers feel about the use of AI / machine learning / algorithm generated images? I'm an artist myself and I understand the rise of this technology will have an impact on all kinds of artists, whether amateur or professional. However all the content on this blog is provided for free and so I do not have a budget to put towards new artwork. I'm open to opinions.

Thursday, September 22, 2022

Elder Beings: Truth of the Star Gods


Legends of the Star Gods: 

When the land was still young they came in their many ships, down from the heavens where they existed first. Here they, whom we call the travellers from the stars, found a forest covered land with abundant fruit and flowers, air filled with the songs of birds, the calls of monkeys, the growling of tigers and the trumpeting of elephants. 

They set out to build high towers and great palaces to make their homes in and recruited the animals to help them in these efforts. The animals were directed to dig into the earth for stone and jewels, and to cut down trees and divert rivers and lakes. And many of the animals were taught to speak so that they could more easily be guided in this work.

It is said that the star-travellers could take the clay from which all creation was fashioned and mould and press it into new shapes as they saw fit. To make small fruits grow large, to make beasts stronger or walk upright where before they were on all fours, to give a snake limbs or to even make a fish breathe air and walk on land.

However even in their wisdom there was disagreement amongst them. First arguments, then conflict and eventually open war; although it is not known why or to what end. Battles raged on mountain tops and in deep caverns. Entire cities were destroyed with terrible magic, and ever more fearsome monstrosities were created with which to chase enemies across open seas and down into deep mines where it was hard for them to reach.

Eventually the wars of the star-travellers ended, but with no ultimate victor or vanquished. The lands were ravaged and our people were there amongst the ruins. In service we had been taught how to carve stone and pour metal. How to sail ships and cast nets. And how to tend forest gardens and herd animals. This is how we managed to survive in the aftermath of so much devastation.

The travellers from the stars left in their ships, for reasons as mysterious as what brought them in the first place. Although it is said some stayed behind guarding in mountain fortresses or still lie resting in tombs in deep caverns. 

Even then there was no peace as the surviving animal servants warred amongst themselves for the inheritance that was left behind. Our people eventually prevailed over all others who then forgot how to speak, or perhaps choose no longer to talk with us because of what we did. Those that refused to submit fled into the forests and swamps, or into the cold mountains and the deep oceans where they plot to one day return and overthrow us.

Since those times we've multiplied, prospered and built new cities, using what we remember from our teachers to honour them, even attempt contact with them and request their return. There are ambitious amongst us who believe there is still yet more to learn from the star-travellers. And that there are to be found in the ruins of those ancient towers, cities and tombs knowledge and artefacts, magic and weapons that can benefit us still. There are even said to be the wrecks of some of their enormous ships situated in the remote parts of the land. Could they be repaired and sailed to the stars to meet their original captains? 

- Unknown Author 

 

Truth of the Star Gods:

Pick one or create your own truth.

1. The star-travellers are worshipped as gods but do not exist. They form part of or the entirety of the various pantheons of gods that exist in the religions of Sundaland. 

Religions are a collections of memes that are passed down through the generations; providing a survival benefit to societies by increasing group cohesions and codifying cultural knowledge. Some, often less pious, religious leaders are aware of the cultural power they wield and do so consciously. In the same way a great warrior leads an army a religious leader can lead and control believers. 

What kind of knowledge, 'magic' or technology underpins the power and authority of religious leaders? How do they use religion to lead or control believers? What kind of interpretations of the nature of the gods exist and how do they manifest in religions? What kind of different religions exist? How do they interact?

2. The travellers from the stars are gods from outside of time and space that were involved in the creation of the universe or perhaps closely tied to the ultimate creator. They came to earth in order to guide and teach humans and to help them develop civilisation.

The star-travellers are gods worshipped by the people of Sundaland. These gods interact with the world in seen and unseen ways but are capricious in nature and their aims and motives are not fully understood by humans. The people of Sundaland are at the mercy of the gods and do their best to gain their favour through rituals and religion.

What is the intention of these gods? Are they moved purely by self-interest or do they wish to impact humanity, either positively or negatively? Are they the ultimate power in the universe or is there something else out there?

3. The star-travellers are not gods but actually aliens that travelled to earth where they engaged in geo and bio-engineering projects using technology so advanced it seemed like magic. They genetically engineered several species to increase their mental and physical capabilities including the ancestors of humans. Variant human species such as Denisovans might be the result of these experiments or the initial stock that was uplifted. There were also experiments with reptiles, amphibians and newly genetically engineered creatures.

The evidence of the alien presence on earth still exists, albeit in a severely deteriorated state since it occurred thousands of years ago. There are various types of building and structures whose purpose we can not hope to understand as well as ruined cities, underground complexes and even space-ship wrecks to be found in Sundaland.

Where did the aliens come from? Why did they come to earth? What did they want to do here? Why did they fight amongst each other? Why did they leave? Will they come back?

Adventure Ideas: 

1. A newly discovered underground complex, lost city, ruined tower or star-ship wreck has been discovered near a remote village. The authority of your culture wants you to investigate the site and bring back whatever knowledge or artefacts you can find before neighbouring city-states hear about it as well.

Have other cultures learned of the site? How did they find it? Did the gods reveal the location to religious leaders? Are there elder-species (uplifted reptiles, amphibians, mammals) at the location? What can be found at the site?

2. A group of elder-species or elder-humans has reportedly moved into lands near our city-state. The people are fearful of might happen next. What are their motives and desires? Will they instigate violence, consume resources or attempt to live peacefully? The authority of your culture has a particular response in mind and wants you to set their plan into motion.

3. An ancient artefact has been discovered in a mine. It surely belonged to the Star Gods and has been brought to the religious leaders of your culture. However it is unclear what the purpose of the artefact is. Can you help find out what it is? Is it a weapon, a tool, or something else? How is it used? Who else wants it and what do they want to do with it? What are the consequences of its use?

4. Something has been disturbed which should not have been. A deadly disease spreads from an re-opened complex, a piece of technology has been activated and is transforming the land, elder-species have been set free from a hidden city after an earthquake, a star-god has been awakened from a thousand year slumber.

How are the various cultures in the land reacting? How will our way of life be transformed? Can anything be done to put a stop to this? Will our way of life end? Has the apocalypse begun? 


Friday, November 6, 2020

Shout Out: Practical Polytheism

I don't write much about religion because like magic I think that the more you try to clearly define everything the less interesting it becomes. There should be ambiguity and unfamiliarity about it in order to keep it somewhat mysterious. Only the priests and religious leaders understand all the intricate rituals necessary to appease or ask favours from the gods, and even they don't always get it right.

But I found this series of articles about Polytheistic religions really interesting. It mostly explains things through examples of the ancient Roman and Greek religions but I'm sure a lot of it could apply to religions from other eras. Personally I like to make Astrology an important aspect of the religion because ancient peoples were fascinated with the motions of the planets and stars and according to writers like Graham Hancock monuments like the Pyramids or Ankor Watt were built on top of even older sites that were intended to mirror or help track what could be seen in the night sky.

Practical Polytheism 1: Knowledge

Practical Polytheism 3: Practice

Practical Polytheism 2: Polling the Gods

Practical Polytheism 4: Little Gods and Big People

The articles go into quite a bit of depth and I highly recommend you read them if you want inspiration for adding realistic Polytheism to your setting.

But if you want a quick overview of the writer's conclusions he provides the summary which I'm quoting here:

  • Polytheistic religion is less about ethics or worldview and more about achieving practical results, by venerating, pleasing or appeasing the right gods.
  • Because many gods can produce practical results for you – both good and bad! – you cannot pick and choose, but must venerate many of the relevant gods.
  • A society learns how to do this by doing: successful practices are codified into tradition and repeated, creating a body of knowledge about the gods which is carried on through generations by tradition.
  • Rituals, including sacrifices, vows and offerings, in polytheistic religions are intended to produce concrete, specific, and usually earthly results for the participants or their broader community.
  • They do this through the mechanism of do ut des, whereby the individual or community offers something (sacrifice, votive, etc) to the god in exchange for the given result.
  • The god can either accept that bargain (the ritual succeeds) or refuse it (the ritual fails). The humans may impose qualifications and legalism on the bargain, but of course, the god may also just refuse.
  • Finally, the rituals are performed with exactness, focusing on orthopraxy – correct ritual practice. Failure to perform any element of the ritual correctly will likely cause the ritual to fail.
  • Gods in a polytheistic system are often immanent and present in human society; they are (powerful, mysterious and sometimes difficult) members of the community.
  • Consequently, they expect to be consulted for their opinion on important matters, but they can also be a source of good information on matters both large and important, or small and personal.
  • This process is an act of communication, not passive observation: the gods can refuse to answer, or send conflicting signals or even lie, if it suits their ends, although for the most part, so long as the traditional forms are followed, the god consulted will render their advice faithfully.
  • There is a fantastic diversity of methods in consulting the gods. We’ve left out entire categories here – mostly oracular statements – but each culture has its own systems.
  • Because these systems of religious practice are based on knowledge and on repeating what works, they are readily capable of borrowing gods and rituals from foreign cultures which seem to work, including (but certainly not limited to) divination practices.
And that finally gets us to the biggest take-away of this series, which is that these systems make a very real sort of sense. The common temptation as moderns reading history is to assume that everyone in the past was just stupid (as if we don’t believe similarly ridiculous things!) or that all of the ‘smart’ ones (and so often ‘smart’ is unthinkingly equated with ‘rich elites’) viewed this all cynically. As I have said before, and I will say again, it is generally safe to assume that people in the past believed their own religion.