An interesting video about the Indus Valley Civilisation and how they were perhaps not as peaceful as is often portrayed.
The idea that the seals were attached to something (loop holes on the back) is really interesting to me.
RPG setting content based on the real sunken subcontinent of Sundaland. Imagine a land where the progenitors of the ancient Egyptian, Mesopotamian, Indus Valley and American cultures came from. I also post about ancient history topics that can serve as inspiration. The overall tone is Bronze Age to Classical Antiquity type civilisations with a touch of Sword & Sorcery.
An interesting video about the Indus Valley Civilisation and how they were perhaps not as peaceful as is often portrayed.
The idea that the seals were attached to something (loop holes on the back) is really interesting to me.
Read the previous episode: Elephant Queens & Tiger Kings - 5: Arriving at the City of Pearls
Action Die: Roll 1d6 + Shadow (1) = 6+ 1 for a total of 7.
Challenge Dice: Roll 2d10 = 5 and 7.
Weak Hit. On a weak hit you succeed but face a troublesome cost. You are delayed, lose advantage or face a new danger. -1 Momentum.
We silently paddle up to the latticed gate in the wall. Colpa drops down into the water and swims to the left side, we can't see what he's doing but we hear him grunt and gasp, then he starts swearing.
"They fixed the gap between the wall, I can't reach around to the rope for the counterweight. I don't think we can get through."
We have to figure out another way in.
Move: Gather Information with Wits
Action Die: Roll 1d6 + Wits (2) = 6 + 2 for a total of 8.
Challenge Dice: Roll 2d10 = 10 and 9.
This a Miss but I decide to burn all my momentum to turn it into a Weak Hit. The information complicates your quest or introduces a new danger, +1 Momentum.
I Ask the Oracle. Action: Demand, Theme: Corruption.
We all freeze when we suddenly hear another voice call out to us from the darkness beyond the gate.
"Well Colpa, you filthy Hyena! You didn't think I'd let you come in without paying what you owe me?"
"Balzar, what a pleasure, I was planning to come see you tomorrow and..."
"Be quiet. My men have been watching you sneaking about for weeks. What makes you think you can bypass my authority. I control what moves in and out of this city. Give me one good reason why I shouldn't throw you to the crocodiles right now?"
The gate has now been raised and we are surrounded by spears and bows pointing towards us, motioning us to pass through. Balzar is easy to recognise, he is short stout man, wearing red dyed bark cloth trousers and a leopard skin around his shoulders. His dark hair is tied back and his face is adorned with black and red markings.
"Balzar, look what we have here. Three baskets of Areca Nuts, and I have a new source for more. I will take all the risk and we can both profit".
Balzar chuckles.
"Yes, we could both profit. But not tonight. Men, take those baskets! I'm letting you go Calpo, but I expect the same haul every ten days, maybe I'll let you keep a little profit now and then along with your life. Now go, I don't want to see your face until you bring me more".
Balzar motions to Auko and I. And what are these two?
"Oh, just escaped rowers I found. I don't know them at all. Do with them what you will".
Balzar motions for us to come out of the canoe and we are hauled up on the side of the canal by his men.
"Well I can always use an extra pair of hands... or heads" Balzar chuckles.
Calpo heads out with the canoe and it seems we're once again no longer in control of our own fate.
We're marched through the narrow streets of the city, across stone bridges and through small courtyards until we come to a larger building, one of the few built entirely from stone. Lit up with fires that are kept burning through the night. We are taken inside and down into the lower levels and pushed into room with several other men.
I went back and read through my session zero notes where I established the particulars of the setting. The section on Status and Hierarchy is relevant to now:
3. Your culture has a loose social structure with a lot of opportunity for social mobility which is either inbuilt or due to external circumstances (war, natural disasters, depopulation etc.). This is a dynamic social environment with both positive and negative consequences. The risks are are great but so are the opportunities. Why is the society of your culture not as stratified as others? Has it always been this way or did this situation come about recently? What are the challenges and opportunities?
This explains why Balzar has locked us up and not disposed of us. There have been decades of wars and famines resulting in a steady depopulation of the lands. Only recently has civilisation found a precarious stability from which it can start to grow again. Society is in relative flux. Where before the social casts and hierarchies were rigid and strictly enforced, now there is some flexibility and opportunity. A person can make their own way in this world, but it will take a lot of work and some luck.
I think that attaining my freedom and perhaps citizen of this city (or another) will make for a good vow so that I can become more self-directed. In the mean time Balzar will make for a good 'patron' of sorts.
The door behind us is bolted shut. We look around and see a couple of read mattresses, some vases of water and two small oil lamps. But other than that the room is bare. We find a corner to lie down and do our best to sleep. As I drift off I make a vow to Auko and myself that I will become a citizen or free man.
Move: Swear a Vow (Extreme Rank)
Action Die: Roll 1d6 + Heart (1) and +1 because I share a bond with Auko = 6 + 2 for a total of 8.
Challenge Dice: Roll 2d10 = 1 and 1.
A strong hit and a match! I am emboldened and it is clear what I must do. Take +2 momentum.
I decide to roll on some Oracle tables.
Major Plot Twist: The truth of a relationship is revealed.
Settlement Trouble: A rival settlement
Settlement Trouble: Urgent expedition
Action: Move
Theme: Relationship
I think this has something to do with my friend Auko. I'm not entirely sure of the details just yet but I'll see how things play out.
We're kept in the room for several days with no indication of how long we will be kept there or for what purpose. Although we are brought fresh water and food twice a day, which keeps us placated.
Then on the 4th day one of the guards comes to us asking if any of us speaks the language of the Longheads? There will soon be a mission to one of their cities to trade and conduct diplomacy and the expedition will be in need of interpreters. Auko enthusiastically explains that his home land was near a Longhead city and that he learned some of their language growing up. The guard seems interested to know more and he is taken out of the room. I sit and wait for a while until he is brought back. He explains that he has put in a word for me and how useful I could be on this expedition because of my boating and healing skills.
A couple of days later we are taken out of the room and upstairs together with a couple of other men. In the light of day we finally get a good look at the building we are in. The ceilings in the corridors are high, as tall as four people. Many of the walls are covered in beautiful murals that detail the achievements of the kings and queens of this city and the stories of their gods. There are alcoves with statues draped with flowers and surrounded by offerings. The smell of incense is in the air and the sound of priests chanting. We are brought into a large in the middle of which is a raised platform on which is situated a beautifully carved bench. On it sits Balzar, flanked by an intimidating looking guard and behind him a servant that is slowly waving a fan.
We are pushed down to our knees and Balzar begins to speak:
"Our holy queen is sending a diplomatic mission to a city of the Longheads, the one they call Nanbeg Gakwha about 10 days up the Green river. The precise details are of no concern to you. All you need to know is that it's been determined that each of you have skills that will be of use to the expedition. Should you return the queen and the city will bestow upon you proper gratitude and reward. We are grateful that you have volunteered to further elevate the glory of the City of Pearls".
One of the others manages to exclaim 'What do you mean, "should we return"?' before receiving the but of spear to his stomach, leaving him groaning on the floor.
Balzar shouts: "Silence! It is an honour to serve the city and the queen. You leave in three days. Men, take them away."
And with that we're all pulled to our feet and marched off, this time to another room that's above ground and slightly more accommodating. There are windows that let in light, bowls of various kinds of food; fruit, nuts and dried fish and on the floor comfortable looking bedding.
Auko, in a cynical tone says: "I guess they want us to be well rested and in good strength for this journey. We wouldn't want to let this chance to honour the great queen go to waste would we?".
We dive into the food that's been set out, enjoying what we can in the moment in case we don't see the likes of it for a while.
Auko's health is raised back up to +4.