I've been following a great new blog about a setting inspired by late Antiquity Persia called King of Kings. The feeling of the setting has many similarities with what I'm trying to achieve with the Sundaland setting.
Here's a particular interesting article with some tables for generating patrons, people that will give the players missions and quests:
In King of Kings, the characters are outcasts, criminals, paupers, foreigners, and travellers, people that are fundamentally outside of the local social order. There is plenty to explore in the social structures of the Sasanian Empire (which is the main inspiration for King of Kings), but in creating this setting I didn't necessarily want to build in a Skerples-style feudal hierarchy into character creation (though I definitely intend on writing more posts about social hierarchy in late antique Iran in future honestly). Even though I didn't want to establish a structured system for social hierarchy for characters, I did want social hierarchy to matter for the game... so, I concluded that the best way to do both of those things is to have players outside of the social hierarchy, but still make that hierarchy matter, through the player characters having someone that patronizes their activities!
Check out the tables here: Patrons in Kings of Kings
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